This can apply to both directions, such as, or attack buttons, such as. Holding a button is indicated in numpad notation by surrounding the held input with a set of square brackets. One example would be Venom's Stinger Aim attack which is input by holding backwards for a period of time then inputting forwards and pressing either the or attack button. As such, Ky's Slash version fireball is notated in numpad notation as 236S.Ĭharge moves are performed by holding a direction and then switching to a specific direction and inputting an attack button. Many in-game training modes will show this with an icon representing the motion and an icon representing the attack button, in this case +. These directional inputs would be represented by 2 then 3 then 6 in that order. This move is performed by inputting the directions down, then diagonally down-and-forward, then forward followed quickly by the attack button. Take for example Ky Kiske's fireball special, Stun Edge.
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In numpad notation, these special moves are represented as a series of numbers followed by an attack button. Most traditional 2D fighting games will allow players to input special moves by performing a series of inputs which usually involve three or more directions combined with an attack button. Similarly, pressing the button while holding down is represented as 2K. If a move is performed by pressing the button while holding forward the input will be represented as 6P. In numpad notation, attacks are represented by combining the direction the user must input with the attack button that the move uses. Games such as Guilty Gear XRD and Granblue Fantasy Versus have in-game button prompts which are color coded, and as such Dustloop Wiki will attempt to match the colors of those prompts with text color coding. On the Dustloop Wiki, some games will have an additional layer of differentiation in the form of color coding. For instance, the button is represented by the capital letter K.
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If no direction is listed, then it is assumed to be "neutral" or the number 5 which is the same as not pressing any direction at all.Īttack buttons, often called simply "buttons" for brevity, are represented by a capitalized letter. Players can make their characters crouch by holding down on their controller which is represented in numpad notation as holding 2. These jumps can be written as 7 and 9 respectively. Similarly, diagonal jumps are performed by pressing diagonally to the upper-left or upper-right. In traditional 2D fighting games, a player makes their character jump straight up by pressing up on their controller. In numpad notation, direction inputs are represented by a number corresponding to the direction the user inputs on their analogue stick, directional pad, or other input device.
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Pictured to the right are each of the directions in numpad notation, represented by arrows on a gamepad's directional buttons, next to a full-size keyboard's numpad. Numpad notation always assumes that the player character is facing the right side of the screen. The core mechanic of numpad notation is also how it gets its name: numbers are used in place of directions, according to their position on a keyboard's numpad. Just like Tekken 6: Bloodline Rebellion, this game only released for arcades.Numpad notation is a system for writing the inputs used in fighting games in an easy-to-read, easy-to-understand, and language agnostic way.If the on-screen character tags out while the off-screen character's lifebar is flashing, the tagged character becomes slightly stronger. The Netsu Power appears when an on-screen character gets attacked a certain amount of times and the off-screen character's lifebar flashes. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. Rage gives characters more damage per hit when their vitality is below a certain point. There is also a Pair Play mode, which allows four players to fight simultaneously in pairs of two, much like the "Scramble Mode" in Street Fighter X Tekken. The Unlimited version features the Rage system from Tekken 6 for Solo mode characters, and the new tag partner Rage system from the original arcade version of Tag Tournament 2 for Tag mode characters only. In the Unlimited version, the player can switch a ratio between Tag mode and Solo mode ("2 vs 2", "1 vs 2" or "1 vs 1").